According to Nvidia, the GeForce Partner Program benefits everyone in numerous ways. Manufacturers that produce Nvidia GPUs receive early access to new technologies. They also receive extended support and marketing services. On the other hand, gamers are supposed to see more transparent companies and superior products. The official GPP announcement may have left a few details out of the situation, though. It turns out Nvidia may be the only winner in this entire situation.
What Joining The GPP May Mean
New claims suggest that GeForce Partners must dedicate their “Gaming” brands to Nvidia alone. Currently, many GPU manufacturers assign their “Gaming” designation to both Nvidia and AMD graphics cards. This includes companies like MSI, Asus, and a handful of others. If a company joins the GPP, then they must reportedly give that branding exclusively to Nvidia. How this benefits Nvidia is obvious. Still, not everyone may realize how it hurts AMD, and more importantly, consumers.
How This Setup Hurts A Lot Of People (And Companies)
When consumers build high-end PCs, they often opt for the “Gaming” variants of those GPUs. Of course, these variants aren’t leagues beyond similar options, but the “Gaming” designation makes a difference nonetheless. Manufacturers in the GPP will spend more marketing efforts on Nvidia GPUs rather than AMD GPUs. Consumers may not know which AMD alternatives are comparable to the Nvidia GPUs. This confusion and ensuing lack of brand recognition could easily hurt consumers above all else.
Consumers will eventually feel the pain because Nvidia GPUs are always more expensive than comparable AMD GPUs. In some cases, they provide better performance, but not everyone prioritizes performances over price. AMD could lose its ability to compete in the high-end GPU market thanks to the GeForce Partner Program. Other consequences from the GPP could include less innovation from AMD and less consumer choices. With that in mind, the GPP is anticompetitive at least and a huge blow to transparency and consumers at worst.
Artists are people who can take ordinary experiences and turn them into something totally new. An artist can take something that most people feel in life and translate it in a new way of seeing the world. One person who understand how this is possible is Alex Pall. Pall is one of half of the duo of a group known as The Chainsmokers. As someone who has always felt an inner sense of creativity, he’s made it his business and his art to bring his feelings and music to others. He wants to take the inner things that move him and make others share in them. Pall has seen his career take off for many reasons including his ability to take such experiences and use them to create songs people love. This is also why the fans love what he does. They appreciate how he can help them see the world in ways that make them happier personally. As he and his partner have seen his career continue to take off, they have realized it is not enough to do the same thing time and again.
One of his goals with his partner is to create a cohesive body of work. They aim to create a body of songs that others can relate to and can stand the test of time over the long term. He and his partner in the duo have also continued to look for new ways to bring their music to the next level and help fans understand their point of view. They want to continue to reach out to their fans and help them see the world around them in ways are fun and exciting. This process also means listening to their fans and keeping in mind their feedback. It’s become evident to the duothat their fans want more from them. This is part of what motivates them to continue to do what they do each time they get together to think about the next step forward. Pushing it to next level is where they hope to be going forward.
Ruth and Jack Erickson founded the accounts receivable company IC System in 1938 with the purpose of being dedicated to integrity in all their dealings. Now celebrating their 80th year of service, IC System has been handed down through three generations while remaining steadfast in their core values of pride, integrity, performance, and innovation. This can be seen by their three consecutive nominations as finalists for the BBB Torch Award for Ethics in 2013, 2014, and 2015. They have also lead the field in modernization and were in fact the first collection agency to upgrade from typewriters to computers in 1968.
With headquarters located just outside of St Paul, IC System utilizes cutting-edge technology while still upholding their status as one of the most secure collections agencies in the field. They also employ an ethical approach to debt consolidation with a goal of finding an honest solution that both their clients and the consumers can be satisfied with.
Additionally, IC System is dedicated to giving back to the community, both through charity and a commitment to environmental conservation. Not only does IC System donate to many charities, but it has also founded E.C.H.O. (Employee Charitable Help Organization), an internal charity committee. Furthermore, the company is dedicated to keeping a carbon neutral footprint by the efficient use of renewable resources for all their energy needs.
In addition to being state of the art, their collection tools rank among the most secure in the trade with a security system that is monitored day and night and has been graded almost 30% more secure than their competitors. Unlike their competitors, who only assess the subdivision of their network that processes credit cards, IC System has even gone so far as to have their entire network audited. You can rest assured that your data and business is in good hands with IC System.
There are few games in the industry right now that have generated as much excitement as ‘Sea of Thieves’. The pirate simulator has essentially captivated the imagination of would-be scallywags all around the world. The game is finally going live after a prolonged beta period and it is hitting consoles and PC’s around the world in style. There is a lot to learn about the new pirate sim so let’s not waste any time and jump right in.
The first thing that you need to know about Sea of Thieves is that the developers at Rare are serious about making this a playable online experience for everyone. While the game is a sandbox -themed pirate sim with a focus on obvious behaviors, Rare still wants a certain style of play to be encouraged. Joe Neate is the executive producer on Sea of Thieves and he had a few pointed words about the title. Neate’s first statement is in response to gamers who were dissatisfied that they could not attack fellow crew members. Neate said, “As a crew, you can’t harm each other and all of the rewards shared.” Neate went on to explain, “There’s literally no reason or motivation to do anything other than cooperate.”
Neate and the rest of the developers on the team went on to explain that they are focused on changing the culture surrounding online gaming. Right now, there is a definite stigma attached to online gaming that seems to imply a certain level of hardship and frustration. Craig Duncan is the Studio lead at Rare for Sea of Thieves and he had his own words to impart. Duncan said, “We’re going to bring a load of people into multiplayer gaming that have maybe rejected multiplayer games before.”
Sea of Thieves is currently available for players who had pre-purchased the game. Right now the developers are going through stress tests on the server which means that they are limiting the number of new players that can register.