There are few games in the industry right now that have generated as much excitement as ‘Sea of Thieves’. The pirate simulator has essentially captivated the imagination of would-be scallywags all around the world. The game is finally going live after a prolonged beta period and it is hitting consoles and PC’s around the world in style. There is a lot to learn about the new pirate sim so let’s not waste any time and jump right in.
The first thing that you need to know about Sea of Thieves is that the developers at Rare are serious about making this a playable online experience for everyone. While the game is a sandbox -themed pirate sim with a focus on obvious behaviors, Rare still wants a certain style of play to be encouraged. Joe Neate is the executive producer on Sea of Thieves and he had a few pointed words about the title. Neate’s first statement is in response to gamers who were dissatisfied that they could not attack fellow crew members. Neate said, “As a crew, you can’t harm each other and all of the rewards shared.” Neate went on to explain, “There’s literally no reason or motivation to do anything other than cooperate.”
Neate and the rest of the developers on the team went on to explain that they are focused on changing the culture surrounding online gaming. Right now, there is a definite stigma attached to online gaming that seems to imply a certain level of hardship and frustration. Craig Duncan is the Studio lead at Rare for Sea of Thieves and he had his own words to impart. Duncan said, “We’re going to bring a load of people into multiplayer gaming that have maybe rejected multiplayer games before.”
Sea of Thieves is currently available for players who had pre-purchased the game. Right now the developers are going through stress tests on the server which means that they are limiting the number of new players that can register.
In the world of finance, they really owe Mr. Jordan Lindsey for his unwavering support especially when it comes to the financial technology industry. His contribution has made many investors in the market stock and forex gain direction in their investments. There are a whole lot of trends in the market that may overwhelm investors if they are not well equipped with financial knowledge. For example, if the investor is into ICOs, Cryptocurrencies, and other virtual trading currencies, they don’t know how the market will behave after eBay of China banned the sale of Cryptocurrencies Miners.
In the recent news, Taobao banned every product and services that use Blockchain or other crypto related technical services. Besides, any sale of blockchain related virtual assets has been prohibited. The ban comes along with hefty penalties if any company fails to follow the newly set rules. However, it should be noted that the ban does not affect the Blockchain itself in China as a matter of fact; China has been in the forefront in investing in Blockchain technology.
The reason why China maybe banning blockchain related services is that of transparency issues. This is where the contribution of Jordan Lindsey becomes important especially in his creation of a trading bot which ensures transparency in cryptocurrencies trading. He happens to be the founder of Bitcoin Growth Bot which is a blockchain technology platform which ensures 100% transparency in cryptocurrency market.
Being a self-taught programmer and architecture designer, Jordan studied at Mount Angel Seminary and also at St. Joseph’s College and is thrilled by the activities of San Francisco he relocated to the town from New York. He has served in Mexico, Bosnia and in Argentina. His favorite thing is to stay with his family.
He has a goal of helping poor people to live a better life and that’s why he aims at creating a self-funding charity in the near future. Mr. Jordan has a vision of offering great educational programs which enable the children to think critically by themselves. In his experience, he has learned that every entrepreneur just needs to be right only once and must be prepared to come out of the comfort zone to avoid mediocrity.
It seems wild to say but years after the release, ‘The Elder Scrolls Online’ is still going on strong. In an age when so many MMO’s NOT named ‘World of Warcraft’ end up flaming out, Bethesda continues to up the ante with their flagship IP. The Elder Scrolls Online is one of the most popular console MMOs in the world and one of the most played PC MMOs around. Now, Bethesda is setting up a new expansion that should get gamers excited all over again. Bethesda just announced that their next DLC will be titled ‘Summerset’ and it will be focusing on the High Elves of Tamriel.
The Summerset DLC will be a continuation of the 2015 DLC, Orsinium, and it will seek to put an endcap on the story that Orsinium began. Among the new additions to TESO will be a completely new zone, an additional faction (Psijic Order), a new skillset, a jewelry crafting skill, a spate of new bosses and finally a new Trial known as Cloudrest which features 12-player cooperative gameplay.
Not much is known about the new DLC as of yet but we can provide a little bit of detail regarding the new zone, provided by Bethesda. According to Bethesda’s announcement, Summerset is going to be one of the prettiest zones in all of Tamriel — but it will have a dark secret. Bethesda wrote, “Trouble is hiding in the shadows and corruption threatens to destroy High Elf society from within.”
The Summerset DLC will be available for PC gamers on May 21st and it is currently available for pre-purchase if you are feeling so inclined. Pre-purchase benefits include a great physical totem of Prince Mephala, a Deadric character from the game. You will also receive a special pet, treasure maps, a Psijic Vault Crown crate, a Queen’s Bounty Pack and even a special costume for your character to wear. Pre-purchasing the DLC will also give you the Morrowind DLC as well.
Epic Game’s “Fortnight” is swimming in cash thanks to in-app purchases. Specifically, the game earned $126 million from that side of the business in February, exceeding the monthly revenue of rival title “PlayerUnknown’s Battlegrounds” and marking a marketing first for the game. Those familiar with Fortnite’s rising star, especially after implementing a 100-player battle royale mode, will find this information as nothing new.
While Epic Games co-opted PUBG’s idea of parachuting onto an island with a large group of players vying to be the last man standing, it has a few tricks up its sleeve. First, Fortnight is completely free-to-play. Second, PUBG earning $103 million in February, the bulk of that figure came from one-time $30 purchases of the title on Steam. Fortnight, conversely, makes the bulk of its earnings through in-app purchases of cosmetic items like alternate costume skins and special emotes.
While PUBG also offers the option of purchasing cosmetic items, it falls behind Fortnite’s offerings. PUBG Corp/Bluehole, developers for PUBG stated that it would be adding emotes in the future, while Fortnite has had emotes since its September launch. Fortnitt also has a benefit when it comes to platform: in addition to PC users, the title is also available to PS4 and X-Box one users, with iOS play currently undergoing closed beta testing. Analysts predict that the iOS port of Fortnite has earned Epic Games $1.5 million in the one week that that version has been remotely playable.
Beyond the monetary reasons or venue, Fortnite also features a learning curve and aesthetic that makes it more endearing to younger players than PUBG’s dark, gritty and realistic aesthetic. The addition of mobile play means that younger gamers, who may lack a proper console or gaming-tier PC, can participate. One final consideration in Fortnite’s favor is the notion of cheating, cheating within PUBG is such a rampant problem that Bluehole has had to prioritize resources toward anti-cheating measures instead of new gameplay features.