PC Gaming Site has some Great New Offerings

Steam, the popular pc gaming site has made some recent changes which will expand the experience for game users. Steam Spy is closing down after changes in the privacy policy of the company have eliminated the effectiveness of the option. Spy Steam provided valuable analytics to players and game developers that shows how many games were sold and played with.

 

The enhancement for users of Steam comes in the form of additional privacy that protects them from marketing and data abuse. It also comes after a number of scandals for companies like Facebook which have hurt the reputation of these sites and impacted their appearance in the form of regulators.

 

Android smartphone users now have a new game streaming app that they can download and use from Valve. Valve owns Steam, the popular online desktop PC gaming site. The name of the mobile app streaming service will be called Steam Link Game Streaming Service. With this service you will be able to use your Steam Controller or any other Bluetooth controller.

 

The point of this Steam app is to allow players to enjoy PC or desktop games on their mobile device. While mobile devices have a lot of computing power, the real challenge is managing the limited screen space and the input devices for the computer.

 

This is not Steam’s first attempt to step outside of the world of the PC gaming model that they dominate. Steam also created the Steam Box which allowed players to play PC games on their local television screen. These devices didn’t take off, despite the intuitive steam controller, that many gamers used.

 

There is no news on pricing of the mobile Steam App or if Valve will rely on increased game sales through the device to fuel its development.

 

Steam Link is currently available in beta mode for android devices but the intention is for it to be launched live later in 2018 and also expanded to the Apple iOS platform.

Impressionable Facts about Jed McCaleb

Jed is a successful American programmer and entrepreneur. Born in 1975, Jed has brought major changes in the field of business through his adoption of the use of the modern technology to build a vast number of blockchain programs. Through his firms, Jed has taught people to trade bitcoins as well as store them. Jed is the founder and chief technology officer of Stellar and besides the firm, he has also founded many other technology firms like Mt Gox, eDonkey2000, Peer-to-peer, among many others. The renowned entrepreneur has acquired fame due to his impressive ability to bring changes in the world of cryptocurrencies and has been listed among the top richest people in the world by Forbes magazine.

Additionally, Jed has also been featured in many interviews through which he has offered insight to people concerning the major changes that cryptocurrencies are likely to bring to the world. In his recent advocations, Jed believes that the concept of the cryptocurrencies is likely to change the way in which people carry out trade and conduct their transactions in the coming future. Jed believes that the use of the digital currencies has gained a lot of popularity in the world and he insists that the bitcoins are likely to gain more momentum with the changing time.

In his advocations, according to McCaleb, he encourages entrepreneurs to ensure that they adopt the use of the modern technology to conduct their operations as it one of the major basis for a successful business. He believes that entrepreneurs that are always prepared for change fall higher chances of succeeding in their firms as compared to those that do not do so.

Through Stellar, Jed has ensured that people exchange their bitcoins with other currencies within minutes and he has also enabled people to conduct various transactions with ease. Besides, Jed, the co-founder of Stellar, is currently working harder to collaborate with prestigious banks in the country so as to ensure that every individual that uses the digital currency can conduct cross-border payments regardless of their location. Jed also insists that non-cryptoassets will also soon gain momentum and that they will become digitized through the same technology. Contact Jed McCaleb on LinkedIn today.

Visit this site: https://cointelegraph.com/tags/jed-mccaleb

Steam Threatens Visual Novel Makers with Removal if They Don’t Censor Games Further

In yet another in the long list of bizarre and/or irresponsible decisions made by everyone’s favorite video game online distribution platform, Valve has contacted the developers behind a number of sexually explicit visual novels currently sold on their Steam marketplace, telling them to either further censor their games or face removal from the storefront.

 

Censoring sexual content in games is nothing new, with Steam having certain standards as to how much nudity is too much in the media they sell. The problem in this case comes in how these games are already being sold on Steam, many of them having been on Steam for several years now, with the decision by Valve to demand further censoring of their content to seemingly have come out of nowhere.

 

One of the developers currently affected by this change is Lupiesoft, maker of the game Mutiny!! which can currently be found on Steam. On Twitter, the developer said they were given two weeks total before the game will be taken off Steam for “reports of pornographic content.” They also mention that, when attempting to contact Valve for clarification (Lupiesoft has worked closely with the company for quite some time, making this sudden decision all the more jarring), they received no answer and are expected to make changes to conform to a standard they’re not entirely clear of within the allotted time or risk the game being taken down.

 

While Steam has explicit rules against pornography as part of their Partner Program, this has never seemed to prohibit nudity before. Many AAA games feature levels of nudity that are similar to or even more extreme than what can commonly be found in visual novel games, yet none of them have been threatened with removal.

 

All in all, this decision seems baffling on almost every level with a profound lack of communication from Valve as to why they’re doing this. Whether they make good on their promises to ban these games from Steam or reverse their actions (or at least explain them) prior to the end of the month remains to be seen.

Alex Pall and Andrew Taggart Become the Human Element of Chainsmokers’ Music

The recent release of the Chainsmokers’ 2018 single “Sick Boy” has many people talking. It is unlike anything they have released before. Although it sounds like a traditional dance song, sporting a catchy back beat overlaid with masterful electronic soundscapes, the single contains a sobering message about today’s society. The Chainsmokers have never been a traditional EDM group. The DJ duo of Alex Pall and Andrew Taggart have pushed the boundaries of their chosen genre numerous times. Both artists are heavily involved in the songwriting, and Andrew Taggart even goes as far as to sing lead vocals. “Sick Boy” is their latest attempt to remain relevant, establish themselves as true artists, and better connect with their listeners.

 

Since the release of 2016 hit “Closer” the Chainsmokers have tried to insert themselves as the human element within their music. For most DJ’s that element is provided by other artists in collaboration, but as Taggart continues to provide lead vocals, that element has become the duo themselves. According to Alex Pall it stems from a choice to wrap an identity around their work. “We want our songs to be a cohesive body of work that illustrates who we are” Pall said. In a recent interview the duo alluded that at one point they decided they did not want to make regular dance music anymore. They looked around, saw that most EDM groups did not use their own vocals, and said why not. The decision has paid off considerably as the Chainsmokers are more popular than ever.

 

“Sick Boy” is a continuation of Pall’s desire to stay away from typical DJ format. A few singles, a collection of good songs, some dance records, and an interlude shoved in their somewhere. For him relevance is found in identity and a song like “Sick Boy” provides that identity. The song alludes to the frustration of celebrity in the thrall of overexposure on social media, and also touches on the loss of identity social media generates.

 

https://www.etonline.com/halsey-and-the-chainsmokers-remember-avicii-in-heartfelt-tributes-at-the-2018-bbmas-102669

Video Gamers Are People Too