Jed is a successful American programmer and entrepreneur. Born in 1975, Jed has brought major changes in the field of business through his adoption of the use of the modern technology to build a vast number of blockchain programs. Through his firms, Jed has taught people to trade bitcoins as well as store them. Jed is the founder and chief technology officer of Stellar and besides the firm, he has also founded many other technology firms like Mt Gox, eDonkey2000, Peer-to-peer, among many others. The renowned entrepreneur has acquired fame due to his impressive ability to bring changes in the world of cryptocurrencies and has been listed among the top richest people in the world by Forbes magazine.
Additionally, Jed has also been featured in many interviews through which he has offered insight to people concerning the major changes that cryptocurrencies are likely to bring to the world. In his recent advocations, Jed believes that the concept of the cryptocurrencies is likely to change the way in which people carry out trade and conduct their transactions in the coming future. Jed believes that the use of the digital currencies has gained a lot of popularity in the world and he insists that the bitcoins are likely to gain more momentum with the changing time.
In his advocations, according to McCaleb, he encourages entrepreneurs to ensure that they adopt the use of the modern technology to conduct their operations as it one of the major basis for a successful business. He believes that entrepreneurs that are always prepared for change fall higher chances of succeeding in their firms as compared to those that do not do so.
Through Stellar, Jed has ensured that people exchange their bitcoins with other currencies within minutes and he has also enabled people to conduct various transactions with ease. Besides, Jed, the co-founder of Stellar, is currently working harder to collaborate with prestigious banks in the country so as to ensure that every individual that uses the digital currency can conduct cross-border payments regardless of their location. Jed also insists that non-cryptoassets will also soon gain momentum and that they will become digitized through the same technology. Contact Jed McCaleb on LinkedIn today.
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In yet another in the long list of bizarre and/or irresponsible decisions made by everyone’s favorite video game online distribution platform, Valve has contacted the developers behind a number of sexually explicit visual novels currently sold on their Steam marketplace, telling them to either further censor their games or face removal from the storefront.
Censoring sexual content in games is nothing new, with Steam having certain standards as to how much nudity is too much in the media they sell. The problem in this case comes in how these games are already being sold on Steam, many of them having been on Steam for several years now, with the decision by Valve to demand further censoring of their content to seemingly have come out of nowhere.
One of the developers currently affected by this change is Lupiesoft, maker of the game Mutiny!! which can currently be found on Steam. On Twitter, the developer said they were given two weeks total before the game will be taken off Steam for “reports of pornographic content.” They also mention that, when attempting to contact Valve for clarification (Lupiesoft has worked closely with the company for quite some time, making this sudden decision all the more jarring), they received no answer and are expected to make changes to conform to a standard they’re not entirely clear of within the allotted time or risk the game being taken down.
While Steam has explicit rules against pornography as part of their Partner Program, this has never seemed to prohibit nudity before. Many AAA games feature levels of nudity that are similar to or even more extreme than what can commonly be found in visual novel games, yet none of them have been threatened with removal.
All in all, this decision seems baffling on almost every level with a profound lack of communication from Valve as to why they’re doing this. Whether they make good on their promises to ban these games from Steam or reverse their actions (or at least explain them) prior to the end of the month remains to be seen.
The recent release of the Chainsmokers’ 2018 single “Sick Boy” has many people talking. It is unlike anything they have released before. Although it sounds like a traditional dance song, sporting a catchy back beat overlaid with masterful electronic soundscapes, the single contains a sobering message about today’s society. The Chainsmokers have never been a traditional EDM group. The DJ duo of Alex Pall and Andrew Taggart have pushed the boundaries of their chosen genre numerous times. Both artists are heavily involved in the songwriting, and Andrew Taggart even goes as far as to sing lead vocals. “Sick Boy” is their latest attempt to remain relevant, establish themselves as true artists, and better connect with their listeners.
Since the release of 2016 hit “Closer” the Chainsmokers have tried to insert themselves as the human element within their music. For most DJ’s that element is provided by other artists in collaboration, but as Taggart continues to provide lead vocals, that element has become the duo themselves. According to Alex Pall it stems from a choice to wrap an identity around their work. “We want our songs to be a cohesive body of work that illustrates who we are” Pall said. In a recent interview the duo alluded that at one point they decided they did not want to make regular dance music anymore. They looked around, saw that most EDM groups did not use their own vocals, and said why not. The decision has paid off considerably as the Chainsmokers are more popular than ever.
“Sick Boy” is a continuation of Pall’s desire to stay away from typical DJ format. A few singles, a collection of good songs, some dance records, and an interlude shoved in their somewhere. For him relevance is found in identity and a song like “Sick Boy” provides that identity. The song alludes to the frustration of celebrity in the thrall of overexposure on social media, and also touches on the loss of identity social media generates.
After its disastrous launch in 2016 brought to light Hello Games’ many miscommunications, half truths, and flat out lies, many believed it was over for No Man’s Sky, with the few who held out hope finally giving in after seeing just how lifeless and boring the actual game turned out to be. Despite this, though, the developers have been working over the past two years to bring the game up to a playable state, now finally ready to implement one of the features promised from the start but never delivered: multiplayer gameplay.
This major gameplay update was announced at the same time as the release date for the Xbox One port, both of which will come to pass on July 24. On that day, the update (known as No Man’s Sky Next) will become available for the Xbox, PlayStation 4, and PC versions of the game, finally enabling players to meet and interact within the game world. And, as with every update in the game so far, it will be entirely free for everyone.
Up to this point, players have technically been able to play the game together, just not in a way one would actually be able to classify it as “multiplayer”. On launch, there was absolutely no interaction between players, with a famous video showing two players having navigated to the exact same coordinates in the universe yet not being able to see each other despite claims that such would be possible from the developers.
Later, an update made it possible to identify other players in the game world, though only as glowing orbs of light. This newest update, though, promises to bring a more true multiplayer experience, with Sean Murrary (Hello Games’ founder) claiming that Next will allow players to “help friends to stay alive, or prey on others to survive.”
The Next update also promises several other changes to the game, though the details on exactly what are sketchy right now. Hopefully the studio can make good on its promises this time.