In 2012 there was this little MMORPG that hit the internet. Released by Funcom as the third MMO that they developed, ‘Secret World’ hit the shelves one summer out of nowhere. Fans clamored after the game thanks to the exhaustive story details, interesting quests, and excellent voice acting. However, Secret World would head the direction that so many ambitious MMO’s end up in this day and age: complacency. The title never pushed to a higher level and the game leveled out, never really reaching the heights of its inaugural months. Five years later, fans should be ready to jump back in as Funcom recently re-launched, re-branded, and re-invigorated the title.
Now known as Secret World Legends, Funcom is focusing on giving fans everything that they had hoped for in the initial release. The title is no longer purchase/subscription based and now operates on a free-to-play model like so many other titles. Shifting to free-to-play (FTP) means that the game will see a larger influx of users as the developers try to hone in on what made their title so special, so long ago. Rui Casais, the CEO at Funcom, said, “We always felt that The Secret World was undiscovered.” This line of thinking brought Casais and his team to really analyze what had gone wrong with ‘Secret World’. They saw sales declining, players leaving the game, and the title slowly dying. It was time for a re-invention. Their focus this time was to put the game in as many hands as possible.
In the original Secret World gamers had to play characters without levels or any sort of class system. it was a completely free and open concept that never latched on with gamers. So the developers at Funcom brought levels back as an easy way to get gamers comfortably back into the game. There are also extensive additions to the core gameplay as well as extended quests and new storylines for gamers to check out.