Iron Harvest is an upcoming real-time strategy game based in a 1920’s-era steampunk environment. A recent Kickstarter success story, the developers were able to earn a $1.2 million budget to make their game with.
As expected, in-depth information is fairly hard to come by for a game that was only recently crowdfunded and is still heavily in development. However, King Arts Games recently took time out of making the game to do an interview with PC Gamer, giving some insight into what players can expect from the finished product.
In this interview, the business development manager for King Arts Games, Julian Strzoda, talked about how surprised the team was that they managed to make as much as they did through Kickstarter, mentioning that it was more than their last three Kickstarter endeavors combined. They also mentioned that, in preparation for beginning work on the game, they played through many classic RTS games and asked fans for input on what they wanted to see in Iron Harvest.
Polish artist Jakub Rozalski and games like StarCraft, Dawn of War, and Company of Heroes were all cited as inspirations for the setting, aesthetics, and gameplay featured in Iron Harvest. Strzoda described their method as combining everything that worked from the work that inspired them while finding fixes for what didn’t, with a finished product that hopefully ends up the best of everything.
Additionally, he mentioned that players will be able to choose from over 30 different mechs to play with during the game, with different advantages and disadvantages depending on which of the three factions the player is aligned with in a match. And, while each faction has their own mechs to choose from with three of nine available heroes in each faction, he specifically says that the factions aren’t supposed to feel as radically different as something like StarCraft.
Basic gameplay is planned to include a basic infantry unit and six different “specialist” classes, giving players options on how to play. There will even be stealth components to the game, with “one or two stealth-heavy maps” being promised.
While that is about all the information available, more is sure to come as development continues forward.