PlayerUnknown’s Battlegrounds rocketed into the spotlight in no time due to its fast paced battle arena-style free for all combat. While its wide open spaces and long match times are part of the appeal for most players, some might be turned off of the game because of these features, finding them too inhospitable or slow paced for newcomers. It appears that the developers have a solution in the works for these types of players, with a new game mode set to begin testing next month.
This new map will be a 4 kilometer-by-4 kilometer area, intended to make the game more fast paced and “intense”, remedying one of the major problems some have with the more traditional gameplay on the normal 8-by-8 maps (that being the large amount of waiting or wandering around looking for other players). At the same time it is released, another 8-by-8 map will seemingly be put out, as well.
Not much is currently known about the smaller map outside of the fact that it will be smaller than what players are used to. The developers have mentioned that it will be designed after locations in southeastern Asia, but not much else has been said about aesthetics beyond that.
Additionally, the devs are planning to allow users test the new map early in April, wanting to give players something fun as a way to celebrate the game’s one year anniversary. PUBG Corp.’s CEO, Chang Han Kim, has said this comes out of a desire to, essentially, get back to the game’s roots during development in Steam Early Access, giving players the chance to help in development through testing new features and giving feedback prior to official releases.
Epic Game’s “Fortnight” is swimming in cash thanks to in-app purchases. Specifically, the game earned $126 million from that side of the business in February, exceeding the monthly revenue of rival title “PlayerUnknown’s Battlegrounds” and marking a marketing first for the game. Those familiar with Fortnite’s rising star, especially after implementing a 100-player battle royale mode, will find this information as nothing new.
While Epic Games co-opted PUBG’s idea of parachuting onto an island with a large group of players vying to be the last man standing, it has a few tricks up its sleeve. First, Fortnight is completely free-to-play. Second, PUBG earning $103 million in February, the bulk of that figure came from one-time $30 purchases of the title on Steam. Fortnight, conversely, makes the bulk of its earnings through in-app purchases of cosmetic items like alternate costume skins and special emotes.
While PUBG also offers the option of purchasing cosmetic items, it falls behind Fortnite’s offerings. PUBG Corp/Bluehole, developers for PUBG stated that it would be adding emotes in the future, while Fortnite has had emotes since its September launch. Fortnitt also has a benefit when it comes to platform: in addition to PC users, the title is also available to PS4 and X-Box one users, with iOS play currently undergoing closed beta testing. Analysts predict that the iOS port of Fortnite has earned Epic Games $1.5 million in the one week that that version has been remotely playable.
Beyond the monetary reasons or venue, Fortnite also features a learning curve and aesthetic that makes it more endearing to younger players than PUBG’s dark, gritty and realistic aesthetic. The addition of mobile play means that younger gamers, who may lack a proper console or gaming-tier PC, can participate. One final consideration in Fortnite’s favor is the notion of cheating, cheating within PUBG is such a rampant problem that Bluehole has had to prioritize resources toward anti-cheating measures instead of new gameplay features.