It’s now official. Anthem has been delayed.
EA announced that the long anticipate multiplayer action RPG game that’s being developed by BioWare and that features an open world, will not be released until 2019.
A completely new gaming franchise, Anthem was first announced by EA at last year’s E3. There they also showed off an extensive demo of the game, in which players — who are called “freelancers” and who wear giant exosuits — inhabit a world that reminded some of those that exist in the Destiny franchise, which is created by Bungie. In this new world, the players collect various articles after being dropped off in random locations. At the time of the show, EA said that the game would be released sometime in the fall of 2018 and that it would be available for PCs and consoles.
Blake Jorgensen, who is the chief financial officer of EA, insists that the delay shouldn’t be called as such. He says that the moving of the release date to 2019 is an opportunity. An opportunity to give the game, which is an entirely new property, the attention it needs in order to succeed in what is at the moment a very competitive marketplace.
Jorgensen also disputed a recent news story that claimed that the game would be delayed because the development of it was behind schedule. He said that the report was nothing more than someone trying to spin a story.
Instead of releasing Anthem this fall, the company says that it will release a new title in the Battlefield franchise, to fill the now empty slot in their fall schedule. Though the company did not give any further details about this release.
Microsoft announced that it has acquired PlayFab. They also said that they intend on integrating the firm into the company’s Azure gaming group.
PlayFab is a startup company based in Seattle that provides backend services to game developers, which help these developers get their games online more quickly. The company had previously raised around $13 million in venture capital.
Kareem Choudhry, who is the corporate vice president of gaming for Microsoft, said that with PlayFab onboard, Azure will continue to be on the forefront of building intelligent cloud services for the gaming industry. Services that he says that will not only benefit game developers but also game players.
James Gwertzman, who is the chief executive officer of PlayFab, noted that he and his co-founder started the company 4 years ago to help lead the transition in the gaming industry from packaged games to online services, which require sophisticated backend systems to find and keep players, and to monetize games.
The services PlayFab offers game developers include a hosting platform that incorporates powerful analytics. This has helped game developers get their titles to market much faster than they would have been able to do otherwise.
PlayFab’s has been popular with small independent game developers, but its services have also attracted big names in the gaming industry, such as NBCUniversal, Disney, Capcom and Rovio. About 1,200 games are now running on the company’s platform, and they say that they process in excess of 1.5 billion transactions every day.
Microsoft has recently been very active in purchasing gaming companies. Last year, it bought Beam, which offers an interactive streaming service. It also bought a virtual reality app called AltspaceVR a few months back.
The terms of Microsoft’s deal with PlayFab were not disclosed.
Every time a new game is released, the players experience a new challenge. This is why the Souls games are always discussed in the gaming press. Their newest game is being released, and is titled Monster Hunter: World. The reviews are already excellent, and the specific details of the new game are currently being discussed. The reviews have explained one of the best aspects of the game is the decent attempt made to attract new players to the Monster Hunter series.
The references have not all been accurate because not only do the Souls and Monster Hunter series play completely differently, the Monster Hunter games were released long before the Souls games came along. The game is being called a combination of Dark Souls and Jurassic Park, and this reference indicates the game is trying to reach the people who have never played the Monster Hunter series. For additional information regarding this new game, please visit https://www.forbes.com/sites/olliebarder/2018/01/28/monster-hunter-world-is-the-latest-game-to-be-erroneously-compared-to-dark-souls/#1c8f23d755fe.
The problem is, the reviews could have chosen other games for reference without alienating the consumer. Constantly bringing up the Dark Souls series is not accomplishing anything. These references simply make the reviewers appear ignorant regarding the multitude of games that would make an excellent comparison.
Numerous comparisons have already been made between Monster Hunter: World and the Souls series. This does not provide an accurate description of the new game, or spotlight any of its excellent attributes. The niche for this type of game definitely includes fans for the Souls games, but the Monster Hunter series is more than good enough to be promoted on its own merits.
In terms of sales, the Monster Hunter series is extremely popular, and a vital part of the mainstream games. The popularity may exceed the Souls games.
Microsoft announced on Monday that they have finalized a deal to buy Playfab Inc., a Seattle startup that owns the online game development platform Playfab. The move has been seen as Microsoft’s effort to compete with Amazon’s popular Amazon Web Services game development suite. Playfab’s software will be incorporated into Microsoft’s Azure cloud computing service.
The company’s Playfab software allows game developers to build and manage their online games without having to worry about creating back-end services from the ground up. Developers can also monitor their users and more easily monetize their games.
Playfab was founded in 2014 by James Gwertzman, the former Vice President of Asia at Popcap Games, and Matt Augustine, a former engineer at Microsoft. By 2016, the startup had raised $13 million in funding from venture capital firms like Benchmark and TEEC Angel Fund. The software proved popular with both independent developers and larger companies. Playfab quickly attracted big-name clients like Atari, Disney, Nickelodeon and NBC Universal. The platform currently boasts 1,200 active games and processes more than 1.5 billion transactions each day. Popular games like Idle Miner Tycoon, Angry Birds: Seasons and Roller Coaster Tycoon Touch have been developed using Playfab.
Kareem Choudhry, Microsoft’s Corporate Vice President of Gaming, announced the acquisition via the official Microsoft blog on Monday. He stated that the deal is in line with Microsoft’s current plan to expand their online gaming profile to include game development as well as gameplay. By expanding their online game offerings, Microsoft hopes to increase their share of the estimated 1.2 billion PC gamers in the world.
The purchase is the first acquisition of the year for the multinational tech company. Microsoft acquired virtual reality startup AltspaceVR in October 2017 and photo app Swng in November of the same year.