The Crew 2 is a highly anticipated open-world racing game coming to consoles and computers on June 29th, 2018. The Crew 2 is being developed by Ivory Tower and published by Ubisoft. The online racing fanbase for this game was disappointed to hear about the game being delayed from its original release date, however after the first installment of this racing series failed to deliver up to expectations at its original launch, fans are understanding that the development team would like to polish some things up prior to the launch of this new installment.
The Crew 2 is expected to deliver in many more dimensions than it had with its prior game, establishing content in more than just cars and bikes, with The Crew 2, online racers will have the opportunity to fly stunt aircraft, drive modified monster truck chassis’, and sail around the rivers and oceans in various different types of sail boats in Motornation.
Motornation stands as the entire open-world, morphed into a simulated and scaled version of the entire Unites States, featuring the country’s greatest landmarks and most popular cities. From the sunny west coast all the way across the bible belt into the keys of Florida, players will have the opportunity to drive or pilot just about any type of vehicle you could think of. Building on the momentum that the first game provided, The Crew 2 should inherit a polished open-world racing experience that features some of the greatest online and single player racing that we have seen in this new generation of gaming.
In addition to the release, fans will be presented with an open-beta chance to test the game before launch, expected at some time in May. You can register for The Crew 2 beta on their official website, located here.
In the past, a number of games have used parenting as part of the story line, such as The Walking Dead. But none have ever used parenting to the extent Yakuza 6 and God of War use it. Parenting in these new games is a focal part of the story line.
In God of War, which is a reimagining of an old series, parenting as theme is very explicit. Kratos, who is the hero of the the game, is now living out his days with his son Atreus, and he has become somewhat mellow because of this. Much of the game play relates to helping Arteus. What’s more, often during the game Kratos interacts with his son.
Kratos becoming a father has allowed the character to become more dimensional in comparison to previous editions of the game. In those, he was simply a man bent on revenge, but in this game he is trying to become a better person, so as to be an example to his son. Also, the relationship between the two characters has a big impact on how the game unfolds.
In the game, Kratos is constantly trying to teach his son how to become self-reliant, which is necessary in a world of monsters and nasty gods. Early on, Arteus cannot help his father much in battle, but, as the game progresses, under Kratos’ tutelage he improves. Eventually, he even takes a proactive role in battles, thanks in large part to the relationship that builds between the characters. There is also an important scene in the game when Arteus disappears. This is a disappearance players can feel.
In Yakuza 6, the parenting theme is a little more subtle, but it is there as well. Kiryu, who is the protagonist of the game, is only a surrogate father to a boy. But parenting is still a key facet of the game.
The business side of the PC gaming world received a surprise when word of a recent acquisition surfaced. Valve, a digital store entity, has purchased Campo Santo, the company that produced Firewatch. The purchase is somewhat intriguing considering Valve didn’t seem interested in gaming anymore. Perhaps the company now feels re-entering the gaming market makes good business sense.
Valve also noted it has no intention of eliminating the current staff that produces Campo Santo’s projects. Commonly, when a company is purchased, a lot of firings occur. The purchasing entity puts its own people into key positions. Valve doesn’t wish to do this with Campo Santo. Perhaps Valve’s executives realize the team comprising Campo Santo reflects the company’s greatest asset. To buy a company known for creating well-received games and then firing the team that made the profitable games in the first place would seem not to make sense. Yet, other businesses do just that when making an acquisition. For now, Valve seems content with allowing Campo Santo to exist as it always was. Valve gains the added benefit of reaping the rewards of Campo Santo’s future success.
Interestingly, Valve chose to purchase a gaming entity that doesn’t boast of a lengthy track record. Firewatch was the company’s big success story. The company, having only been founded in 2013, hasn’t released a second game yet. It will in 2019 with In the Valley of the Gods. Hopefully, success can strike twice for the upstart gaming developer.
Valve’s executives may be looking at the future with the belief Campo Santo has many more hits in its creative pipeline. Buying the company now allows Valve to acquire the business before its value increases further. Purchasing Campo Santo a year before the release of the second game allows Valve to strategically re-enter the gaming industry. This could turn out to be a brilliant strategic move if In the Valley of the Gods turns out to be a hit.
Valve, the massively influential game distributor known for its Steam platform, recently acquired Campo Santo. Campo Santo, a 12-person team of developers, has admitted to have a love for making games and expressed an understanding that Valve had a similar passion for game and mutual respect for what Camp Santo does. The Campo Santo team will now relocate to Valve’s base of operations in Seattle, Washington.
Beyond stating that they were joining up with Valve, Campo Santo went on to state that “In The Valley of Gods,” their newest offering of electronic entertainment in the adventure genre, would not be reworked into a PC-exclusive title in deference to its new overseers. Campo Santo also stated that is would continue to provide support and updates to “Firewatch” and release “The Quarterly Review,” a literary journal.
Founded in 1966, Valve is a company that created such well-regarded titles as “Half-Life,” “Counterstrike” and “Portal.” It later went on to create the Steam content distribution platform after discovering that the existing methods of commerce proved inefficient for its business model. Beyond its acquisition of Campo Santo, the company has also recently stated that it was working on “Artifact,” a digital card game whose content and mechanics would be inspired by its “Defense of the Ancients 2,” a free-to-play and hugely popular Mult-user Online Battle Arena title.
Formerly-San Francisco-based, Campo Santo was founded in 2013 by Nels Anderson, Olly Moss, Jake Rodkin and Sean Vanaman. The company released Firewatch, currently its only released video game, in 2016. Firewatch is a narrative-driven game with a first-person perspective set in the late 1980s and has players controlling Henry, a fire lookout for the Shoshone National Forest. The game has received six nominations and two awards for “Best Debut” from both Game Developers Choice and British Academy Games. Firewatch was also the topic of discussion regarding a live action film, produced in collaboration between Campo Santo and the Good Universe film production company.
There was a time when PCs were a lot more powerful than consoles for gaming. As a matter of fact, if people wanted to get the best versions of some games, they had to look for the PC versions. For one thing, the PC had better graphics than the consoles of the 80s and early 90s. This is one of the reasons that people have considered PCs to be the best versions other than the arcade. However, as time would pass, the gaming consoles would catch up with the gaming PCs, especially as consoles started including some of the features of PCs.
It was only a matter of time, before the gaming consoles were considered better than the PCs. After all, the gaming consoles would be the first to get the next generation data limit. Game consoles like PS4 and the Xbox One would come out a considerable amount of time before the PC can catch up to the power that the console has. While there are cases of multi-platform games being released for the consoles, the PC versions are considered inferior to the console versions. As a matter of fact, PCs are having to work very hard to keep from being replaced by game consoles given that consoles allow people to download games as well as buy physical copies.
Now, there is a new PC being created that has power that puts it in the same vein as gaming consoles. This new PC is called the Corsair One. One thing that makes it stand out from all of the other PCs is that it will work without any further tweaking. This makes it simpler to use and play as well as other activities.
One of the most common ideas at a certain time was that computers were not for gaming. However, there have started to be plenty of PCs for video gaming. For one thing, the PCs had the most powerful processors for graphics and sound. This has given people the chance to enjoy some of the best graphics available as well as a connection to a community of game players. However, as more people play and games become more advanced, it is increasingly important for computers to have very powerful processors. This will increase the enjoyment of the games that are available.
It is not just for the high quality images, it is also for the speed of the gaming. One common problem with video games is lagging. If the computer system is taking on content that goes beyond its power limits, then this could result in a lot of slow down and lagging. This is one other reason that it is important for computers to have a fast and powerful processor. People will be able to have a better time playing and winning their favorite games whether it is playing the solo story mode or playing against other players.
Another good feature for processors is the sound. A lot of games are going to have some of the best music and sounds. However, processors do not necessarily need to provide catchy music. Some games benefit from certain sounds being picked up in that it can help the players avoid certain traps or ambushes. The top processors can help people play the type of games they enjoy and even discover new things that can enhance their experience even further.
PC gaming powerhouse Steam has officially launched their Lunar New Year sale, running from February 15th through the end of the 19th. With thousands of games on sale from 10% off up to as much as 90% off, this is a great time to grab that game you’ve been eyeing or gift your friends a copy of your favorite multiplayer game!
Steam’s Lunar New Year sale includes hot games such as Tekken 7 and The Witcher 3: Wild Hunt at a staggering 50% off, as well as cult favorites including Stardew Valley and Undertale at 20% and 50% off, respectively.
This is a great opportunity to branch out and try genres of gaming you’re unfamiliar with, or really dig deep in your gaming style of choice! Whatever your interests are, Steam has you covered this New Lunar Year. Here are three suggestions to start of the Lunar New Year right!
1: They Are Billions
They Are Billions is a trending game from developer Numantian Games that showcases the ever popular zombie survival setting with spectacular strategy gameplay.
2: Nioh: The Complete Edition
Nioh: The Complete Edition is a brutal action game that contains the full game, it’s three expansions, and three additional story chapters. This is for the hardcore among us.
3: This War of Mine
This War of Mine is a beautiful game dripping with meaningful narrative. You play the roles of a group of survivors in a besieged city, and shows a side of war often left untold.
The company’s extensive sales help both consumers and developers. Consumers get access to games that may have originally been out of their budget or wildcards they were uncertain of. Developers, on the other hand, gain increased exposure and revenue due to the aforementioned consumer benefits. It’s a win-win situation and with so many great titles discounted, you can’t go wrong taking advantage of this great sale!
We can comfortably say that there is easily no game more divisive in the MMO world than ‘Eve Online’. Eve Online has been called everything from the greatest MMO ever to a functional spreadsheet simulator and very few people end up taking a stance anywhere in between those two extremes. With that being said, Eve Online continues plugging away and this February we saw the infamous title release its new Valentine’s Day update along with a host of re-balancing tweaks and fixes that’ll leave half of their fans happy and the other half annoyed.
Let’s start off by talking about the Valentine’s Day event: Guardians Gala. Fans who have been playing Eve will recognize the game from last Valentine’s Day and they’ll be pretty much expecting the same experience. During the time that this event is live, players will be able to track down gatherings of NPC’s throughout New Eden in order to crash their party and reap some rewards. The fights are easy but the rewards are worth grinding for as you can collect a variety of special ship skins and implants. The event isn’t game-changing but at this point, nothing really is going to be.
The V-Day event update takes a backseat to more functional notes as EVE’s team released their Upwell Structures 2.0 intro and Assault Frigate balancing update. Citadels in the game have been dramatically altered, changing the way that they handle which means that they are stronger on offense, worse on defense, and much more likely to end up as space debris when in low power mode. Defenders in EVE will now be urged to pay attention to their resources while attackers have more of an incentive to take on these massive ships.
There are a host of other technical updates to a variety of different ships and it is well worth booting up the patch notes in order to keep ahead of schedule and in order to know what modifications you need to make going forward.
With everything that happened at Disney’s D23 Expo recently, especially surrounding both Marvel and Star Wars movie announcements, it was easy to miss some of their video game news. One of the most impressive things they showed was new footage from the single player version of the upcoming “Star Wars: Battlefront II”, due out in November of 2017, just a month before the much awaited “Last Jedi” hits the theaters. The video is not only impressive in its graphical beauty and immersion, but it also gives us a much bigger picture of where the story takes us.
In this new story, you are a soldier in the Empire, a member of the Imperial special forces to be exact. Your first mission is to help the Imperial legion stationed on Endor, and in one of the cut scenes, you see the second Death Star explode far overhead. With the Emperor dead and the Empire crumbling, the story then follows your hero as she copes with the ensuing chaos and the failure of her superiors.
One thing that may bode well for the story quality of this single player is the fact that your character’s father is an admiral, and in the video Disney shows that there is a strong relationship with your immediate superior officer. The producers claim the entire point of their story line was to show humanity within the mostly faceless and fearsome Galactic Empire. Each of the characters have backstories, histories, and reasons for their loyalty that should succeed in the single player story line.
They also made it clear that this story plugs completely into the Star Wars universe as part of the new Disney canon. A momentary shot of a post “Return of the Jedi” Luke Skywalker confronting your character seems to promise that in a very enticing way.
In an interesting clip shown in an interview at E3, we see the developers of Playerunknown’s Battlegrounds are already planning a new custom game mode, zombie survival, for the game.
While there are many other zombie survival games out there, most notably H1Z1 and DayZ, Battlegrounds producer Chang-han Kim stated that the PUBG zombie mode was a fan inspired addition, suggested by a popular South Korean Twitch streamer on their channel. In addition, Kim said this new mode was created to “inspire players to create their own content” for the game. Many people, such as the Youtubers Node, have already created custom Playerunknown’s Battlegrounds games that featured users playing as zombies.
The new E3 video features zombies twitching out, biting the necks of uninfected players in various positions and parkouring over walls. There was no indication in the video as to whether or not the zombies were player controlled, but a tweet by Bluehole Lead Community Manager poopieQueen confirmed that the zombies will, in fact, be controlled by players. It will be exciting to see how this is implemented, and if players are able to convert the normal players into zombies or become reanimated once they die.
Not many details were given about this new game mode, however, and Kim made it clear that optimization of the core game would continue to be the major focus of the developers. According to another tweet by poopieQueen, the game mode will not be apart of the base game mode, and it will likely be added only once the core game is fully completed.
That said, Chang-han Kim announced that content additions are planned for each new update, even after the game is fully released. Many players on the Battlegrounds forums and Reddit have expressed their happiness with the rate at which Bluehole is releasing content and listening to players’ concerns. Only time will tell if this developer responsiveness will continue as the game heads out of early access.