Fans of one of the most popular Final Fantasy games were disheartened recently to find that, like with many games of the modern era, their digital copies of Final Fantasy VII would not run.
This phenomenon occurred due to a piracy prevention method known as DRM (digital rights management). With DRM, anyone who wishes to play a game must first login to a server owned by the game’s publisher. If the game cannot make that connection, like if it was obtained illegally through piracy, then the game will not be able to run and players will not be allowed to play.
While this seems like a good system in theory, there have been numerous problems with DRM over the years. In this case, it was something as simple as the servers at Square Enix being down for a few hours. During those few hours, though, no one with a digital copy of Fihttp://omtgames.com/wp-admin/edit-tags.php?taxonomy=post_tagnal Fantasy VII, even those who bought it through a legal channel like Steam, could actually play the game.
This is a common headache for many in the modern age of gaming as more and more game companies turn to DRM to try and prevent piracy. In addition to situations like this, there are many cases where DRM simply fails to recognize a legally obtained copy of a game, shutting out players with proof of purchase for no reason. Compound this with publishing company Ubisoft (who uses DRM in all of its games) admitting that DRM does not work to stop piracy, and many players are left wondering why it continues to be a thing in gaming.
Modern gaming aside, many players take solace in their older releases, knowing that a copy of their favorite classics on the PlayStation 2 or Gamecube won’t force them to login to a server before starting. However, as more and more of these classics are placed onto a digital marketplace (which is not a bad thing in and of itself), the constant specter of ineffective and annoying DRM continues to appear to haunt gamers worldwide.