New Details Released for Iron Harvest

Iron Harvest is an upcoming real-time strategy game based in a 1920’s-era steampunk environment. A recent Kickstarter success story, the developers were able to earn a $1.2 million budget to make their game with.

As expected, in-depth information is fairly hard to come by for a game that was only recently crowdfunded and is still heavily in development. However, King Arts Games recently took time out of making the game to do an interview with PC Gamer, giving some insight into what players can expect from the finished product.

In this interview, the business development manager for King Arts Games, Julian Strzoda, talked about how surprised the team was that they managed to make as much as they did through Kickstarter, mentioning that it was more than their last three Kickstarter endeavors combined. They also mentioned that, in preparation for beginning work on the game, they played through many classic RTS games and asked fans for input on what they wanted to see in Iron Harvest.

Polish artist Jakub Rozalski and games like StarCraft, Dawn of War, and Company of Heroes were all cited as inspirations for the setting, aesthetics, and gameplay featured in Iron Harvest. Strzoda described their method as combining everything that worked from the work that inspired them while finding fixes for what didn’t, with a finished product that hopefully ends up the best of everything.

Additionally, he mentioned that players will be able to choose from over 30 different mechs to play with during the game, with different advantages and disadvantages depending on which of the three factions the player is aligned with in a match. And, while each faction has their own mechs to choose from with three of nine available heroes in each faction, he specifically says that the factions aren’t supposed to feel as radically different as something like StarCraft.

Basic gameplay is planned to include a basic infantry unit and six different “specialist” classes, giving players options on how to play. There will even be stealth components to the game, with “one or two stealth-heavy maps” being promised.

While that is about all the information available, more is sure to come as development continues forward.

Creating a New Breed of Gaming PCs

Today’s gaming desktops have a monitor that has a 27-inch gaming screen. These monitors are already considered “large” in today’s world, but gaming companies are looking forward to increasing the monitor’s size to provide gamers with a new experience. They wanted the players to be more immersive, and they have already greenlighted plans to created monitors that are 65 inches big. Nvidia spearheaded the project, and they are teaming up with Acer, Asus, and HP to give the public a new breed of gaming PCs. This new breed of PCs would have the big format gaming displays or BFGD for short. These new monitors would have a 4k screen and will be equipped with 120 Hz HDR support. It can also be paired with the G-Sync technology by Nvidia to give the players a crisp and beautifully rendered gaming graphics. It would also be equipped with the Shield platform from Nvidia to make it possible for the display to have an inbuilt streaming service. It would also integrate a Google Assistant into the system to help out the players.

Nvidia is excited to release the product, saying that it is one of their best products in years. The advancement in technology made it possible for them to create this kind of device, and they promise a great gaming experience with the use of these huge displays. Nvidia has also recommended a GeForce GTX 1080-based graphics card to ensure a great gaming experience or any other suitable graphics card that does not come cheap. After introducing the product, many people started to get hyped. Nvidia has not published any dates yet when the display will be put up for sale, but they promise their customers that they would already have the information before summer. They are planning to have a summer release, and they are already telling their customers that the displays would not be cheap, and it would be pricey once they became available at the shelves inside gaming stores across the country.

RBI Baseball 18 Gets an Upgrade

Checking out on the latest tweaks done to the PC/desktop games, it emerges that the RBI Baseball 18 has had an addition of features. MLBAM has crafted a new version of the baseball game series. The version that has been released this year comes with a host of visual changes that look better and clearer to the eye. However, the question is whether the changes are sufficient to warrant a thumbs-up.

The Cost

At $29.99 as the offer price at the vending outlets, at a lower price than the previous game cost, it is apparent that the game is gradually joining the premium class. To begin with, as mentioned earlier, the visual aspects and effects have been improved. The ballparks and the players are portrayed a little more clearly. As one plays the game, the players can be seen in crystal clear moving images; something that certainly adds to the fun and enjoyment in play mode. The visual improvements make players move closer to the game venue and reduce the notion of just being in a fantasy encounter. The players’ gear has also been enhanced in the new tweaks.

Play Mode Details

When playing, the Franchise mode within the game has been reset and now comes with a few more layers. Tracking of statistics is better. Users also access constant player updates; which help during playtime. While the RBI baseball is an arcade game it is a miniature replica of the real-life gaming action on the baseball field. Thus, an effort has been made to make it as real as it gets. There are suggestions that more tweaks need to be added to the player visuals. It is a great thing that the cartoon-like look of the players on the previous version of the game has been eliminated. It is notable that there have also been improvements in the way the ball shoots off the bat, although it could be further improved to eliminate the rare glitches. RBI is certainly gaining traction but there is a need to add some fundamentals such as commentary so that the game becomes a little livelier.

PS4 Exclusive, God of War Sells Mind-Blowing 3.1 Million Copies in Three Days

Santa Monica Studios’ released God of War on April 20th, 2018, and unexpectedly sold more than three million copies in just three days. Sony expressed its excitement when making the remarkable announcement that God of War has become the quickest selling exclusive ever. Sony has been riding a wave of highlights since launching its next generation ‘PS4’ in late 2013.

Santa Monica Studios joined in thanking its loyal community of online players over social media. The announcement also included a list of online updates and the general future for the game’s future. Online gaming critics had great things to say about the recent release, and proudly touted the efforts that Santa Monica Studios has presented with the release of God of War.

One of the different narratives that this installment represents to its fans, is that the single-player story really takes a special focus on the relationship between Kratos and his son. There are some different ways that this game has evolved, and players will experience this reboot in different ways that probably is expected.

The future for Sony’s exclusive titles remains extremely bright, especially as it builds on this positive momentum from the recent God of War release. Sony has hyped up another upcoming exclusive PS4 tite, Detroit: Become Human, an action-adventure game developed by Quantic Dream that will officially release on May 25th, 2018.

It is unclear exactly how well God of War could sell with the holiday season approaching after summertime, but the potential to reach ten-million copies sold in the game’s first year is extremely possible.

The Benefits of Gaming

Despite all of the hate that gaming gets from parents and society, it can actually be really beneficial for your child’s cognitive development. Not only can it be fun and engaging but your child can also interact with other children during the gaming. In the end, it is a win-win. As long as your child is playing educational games, he or she can learn a lot. In this article, I’m going to present how you can benefit from gaming.

1. Improves Coordination
The basics of gaming are hand-eye coordination. You are constantly having to use your hands to press buttons on the controller. How does a person gradually get better at a game? Their hand-eye coordination improves. This skill can also transition into other areas of life

2. Improves memory
In games, you often have to remember things and be aware of your surroundings. This improves memory and overall retention. It also improves awareness as your brain is actively engaged in the game. You have to remember every button on the controller and what controls what in the game.

3. Improves the brain’s speed
When you are playing games, especially first-person shooter games and multiplayer games, you have to have quick reactions. This improves your brain’s overall reaction time to certain stimuli. A good example of this would be Call of Duty and Mario Cart. I’d recommend Mario Kart for the kids and Call of Duty for the adults.

4. Improves social skills
When you are playing multiplayer, you are constantly having to communicate with your teammates. This builds social skills and communication skills at that. In the end, your child will be a better communicator because of it.

All in all, gaming presents a wonderful opportunity to everyone involved. Not only is it fun but it improves your brain at the same time. As long as you aren’t obsessed with the game you are playing, the activity can really help you mentally over the long term.

Fortnite Gaming Tournament Sets Average Joe’s Against Pros

Fortnite, released in September 2017, is an RPG game played against others on an online platform. Players can build and destroy anything while fighting over players over loot, territory, or glory. The game is offered on PC, PS 4, and XBox One. In just a few short months Fortnite has garnered a lot of attention as a new, exciting game. Part of the attraction is the ability to play the game for free but of course, players can purchase different skins, upgrades, and access to different perks. The fan base of the new game continues to expand even more so after the first annual Fortnite Battle Royale Tournament.

The epic event took place at the Luxor Hotel’s Esports Arena in Las Vegas. Top players from all over the country were invited to compete against the most notorious player Tyler Blevins who goes by “Ninja” in the gaming world. In an effort to open the competition to more players, anyone was able to compete against the pros for three consecutive games for a mere $75. There was a total of 233 competitors fighting for Fortnite glory. Cash prizes were given to winners that successfully beat Ninja. The most surprising win of the day came from an unexpected, unassuming player. 4DRStorm took home one of the final wins of the day and as all of the games are anonymously paired with other players to keep gameplay fair nobody knew who the winner was until the camera panned to him. The winner was a 14-year-old boy, the audience was shocked and thrilled at the unexpected turn of events. After the Fortnight Tournament ended, the game’s hype has only increased as new players join the online game. One could only guess this will only be the first mega competition featuring Fortnite.

Valve Buys Developer of Firewatch

Valve, which is a leading distributor of video games, has purchased the independent game studio Campo Santo, which developed the hit game Firewatch.

 

All 12 employees of Campo Santa will be moving to Valve’e headquarters, which is in Bellevue, Washington. There they will continue to develop their upcoming game, which is entitled In the Valley of the Gods.

 

Campo Santo announced the acquisition in a blog post, in which they said that they found in Valve a company that feels the same way about making games as they do, which they insist is rare. They further said that Valve, in them, found a group of game developers with both diverse backgrounds and perspectives. So, it did not take either long to see that the two companies were a perfect match.

 

Many believe little will change with Campo Santo apart from the branding on the games. They will still maintain their blog and their quarterly magazine, which is called The Quarterly Review.

 

Campo Santo announced In the Valley of the Gods at last year’s E3. It has similarities with Firewatch, in that it is a game in which players walk through an environment while trying to solve a mystery. It is expected that In the Valley of the Gods will launch during the course of next year.

 

Many in the gaming industry were surprised that Valve purchased Campo Santo, as — opposed to some other large gaming companies — it previously has bought smaller companies only rarely, such as when it bought Turtle Rock Studios, which was the company behind the Left 4 Dead franchise.

 

Most recently, Valve has been only supporting their own legacy games, such as Dota 2 and Counter-Strike: Global Offensive. They also sell the HTC Vive. Though they supposedly have a number of new games in development, including a new edition to the Dota franchise.

GTA Online Gets Cool New Racing Update.

There are few games in the industry like GTA Online and the developers at Rockstar are working to keep it that way. The hit online game has been getting consistent updates for the past several years in order to keep gamers plugged in and now the developers are unleashing something extra special: the San Andreas Sports Series. This event will be running for several weeks and it will feature a string of new cars, a new racing mode, and new ways to earn some GTA$.

The new update will be aping some of Rockstar’s past successes. Fans of the series will notice the influences from Vice City that the Hotring Circuit, which is currently online, has embraced. They’ll also notice a large improvement thanks to the recently released ‘Cunning Stunts’ update. The Hotring Circuit allows up to 30 players to join in on the mayhem and participants will be gaining double GTA$ and RP for their effort all the way until March 26th.

There are a slew of new cars available for purchase but they are going to cost players a pretty penny. Head to Legendary Motorsport in order to test your wallet buying the Overflod Entity XXR or the Vulcar Fagaloa station wagon. Just for reference, the XXR will cost players over $2.3 million. These cars all boast tangible benefits in comparison to other, older GTA:O models, but they aren’t going to be must-use for the Hotring Circuit.

Looking past the San Andreas Sports Series, Rockstar has also been talking about their Target Assault mode. In this new game mode, players will match up in teams of two versus up to eight teams at a time. Basically, this game mode will be like GTA:O’s version of ‘Death Race’ where you have a gunner on your back and a mandate to eliminate all of your enemies at your own discretion. This new mode looks like another great layer of mayhem to one of the more successful online games around in the current generation of options.

Nvidia’s GeForce Partner Program May Hurt PC Gamers (And AMD)

According to Nvidia, the GeForce Partner Program benefits everyone in numerous ways. Manufacturers that produce Nvidia GPUs receive early access to new technologies. They also receive extended support and marketing services. On the other hand, gamers are supposed to see more transparent companies and superior products. The official GPP announcement may have left a few details out of the situation, though. It turns out Nvidia may be the only winner in this entire situation.

What Joining The GPP May Mean

New claims suggest that GeForce Partners must dedicate their “Gaming” brands to Nvidia alone. Currently, many GPU manufacturers assign their “Gaming” designation to both Nvidia and AMD graphics cards. This includes companies like MSI, Asus, and a handful of others. If a company joins the GPP, then they must reportedly give that branding exclusively to Nvidia. How this benefits Nvidia is obvious. Still, not everyone may realize how it hurts AMD, and more importantly, consumers.

How This Setup Hurts A Lot Of People (And Companies)

When consumers build high-end PCs, they often opt for the “Gaming” variants of those GPUs. Of course, these variants aren’t leagues beyond similar options, but the “Gaming” designation makes a difference nonetheless. Manufacturers in the GPP will spend more marketing efforts on Nvidia GPUs rather than AMD GPUs. Consumers may not know which AMD alternatives are comparable to the Nvidia GPUs. This confusion and ensuing lack of brand recognition could easily hurt consumers above all else.

Consumers will eventually feel the pain because Nvidia GPUs are always more expensive than comparable AMD GPUs. In some cases, they provide better performance, but not everyone prioritizes performances over price. AMD could lose its ability to compete in the high-end GPU market thanks to the GeForce Partner Program. Other consequences from the GPP could include less innovation from AMD and less consumer choices. With that in mind, the GPP is anticompetitive at least and a huge blow to transparency and consumers at worst.

‘Sea of Thieves’ Launches, Fans Excited for Pirate Sim

There are few games in the industry right now that have generated as much excitement as ‘Sea of Thieves’. The pirate simulator has essentially captivated the imagination of would-be scallywags all around the world. The game is finally going live after a prolonged beta period and it is hitting consoles and PC’s around the world in style. There is a lot to learn about the new pirate sim so let’s not waste any time and jump right in.

The first thing that you need to know about Sea of Thieves is that the developers at Rare are serious about making this a playable online experience for everyone. While the game is a sandbox -themed pirate sim with a focus on obvious behaviors, Rare still wants a certain style of play to be encouraged. Joe Neate is the executive producer on Sea of Thieves and he had a few pointed words about the title. Neate’s first statement is in response to gamers who were dissatisfied that they could not attack fellow crew members. Neate said, “As a crew, you can’t harm each other and all of the rewards shared.” Neate went on to explain, “There’s literally no reason or motivation to do anything other than cooperate.”

Neate and the rest of the developers on the team went on to explain that they are focused on changing the culture surrounding online gaming. Right now, there is a definite stigma attached to online gaming that seems to imply a certain level of hardship and frustration. Craig Duncan is the Studio lead at Rare for Sea of Thieves and he had his own words to impart. Duncan said, “We’re going to bring a load of people into multiplayer gaming that have maybe rejected multiplayer games before.”

Sea of Thieves is currently available for players who had pre-purchased the game. Right now the developers are going through stress tests on the server which means that they are limiting the number of new players that can register.