There’s a new title dominating both consoles and PCs thanks to its unique twist on an old genre and that game is ‘Sea of Thieves’. Developed by Rare, Sea of Thieves has been gaining some serious momentum as the seafaring pirate-venture has drifted closer and closer to a full release. Amid the many different things you can do in the game, from attending massive ship-based battles, to locking up your enemies in your own brig, Rare is doubling down on making sure that your experience is NEVER going to be ‘pay to win’. Do you hear that EA? Rare is firing shots from their broadside cannons, and you are their targets.
Mike Chapman is the design director at Rare in charge of making sure Sea of Thieves looks as good as it plays (and boy does it look good). Chapman hasn’t been afraid to go on record regarding how his title is going to be different than others out there. Chapman spoke up in a recent interview saying that there are no plans to implement microtransactions for their upcoming launch. While this statement sounds wish-washy on the surface, Chapman goes on to make it very clear where Rare stands on what could become a flagship product. Chapman goes on to emphasise that the team will NEVEr add loot boxes into their game. Chapman explains, “There’ll never be a form of gambling in Sea of Thieves, of any description.” Chapman went on to lob a shot at companies who have embraced random ‘prizes’ by saying that ‘pay to win’ is something that will be ‘completely out of the question’.
With all of that being said, Chapman understands the reality of the gaming market and he isn’t brushing aside the idea of adding expenses into the actual game itself — but they have to make sense, and they can’t alter the balance of the game. Chapman says with a smile, “What’s a Sea of Thieves way of doing it? What’s going to bring value to our players?”